A note on costs: my first random toss out was to make pokemon's cost be based on the level they transform at. But the fact is that weaker pokemon transform at much"higher level" than stronger pokemon do. So the foundational assumption on costs has itself evolved such that now a pokemon's cost is based on how touch it is relative to other pokemon - and only the weakest pokemon (Wurmple and such) actually have their cost set by their levels. A Bulbasaur becomes an Ivysaur at level 14, but even an unevolved bulbasaur is more than a match for a Metapod.
Koumei wrote:But while I have the microphone, so to speak, let's look over some things:
1. Stats still start at that 0-4 spread
2. They go up by +3 across the board every level
3. Presumably, a higher valued Pokemon also gets bigger stats
4. Every level you gain (Bigness) HP
5. Initiative is based on Quickness or whatever
6. Presumably the other stats do not affect some other "Not ATT or DEF" thing, but we don't care, because it's not that big a deal and, for any given points value, the numbers will be more or less the same anyway
People were arguing for more smaller levels rather than less bigger levels. +1/level is probably what we're going for. As such, Pokemon are probably going to have base stat arrays that diverge substantially from the 0-4 range. For reference:
Stat Assignment Lookup Charts
| Level of Blood Hawk | Cost | That's a 1st level | Average Level:
|
| 1 | 11 | Swinub | Budew
|
| 2 | 14 | Charmander | Bulbasaur
|
| 3 | 19 | Aureptile | Dryad
|
| 4 | 26 | Electabuzz | Diretoad
|
| 5 | 35 | Cacturne | ~Obseon
|
| 6 | 46 | Heracross | ~Luxio
|
| 7 | 59 | ~Bellossum | ~Octillery
|
| 8 | 74 | ~Ragewind | ~Seadra
|
| 9 | 91 | Raikou | ~Hitmonchan
|
| 10 | 110 | Darkrai | Wailord
|
| 11 | 131 | - | ~Inferno Spider
|
| 12 | 154 | - | ~Charizard
|
| 13 | 179 | - | ~Electrode
|
| 14 | 206 | - | Sundoo
|
| 15 | 235 | - | Orcwort
|
| 16 | 266 | - | Topior
|
| 17 | 299 | - | Ragewind
|
| 18 | 334 | - | ~Kabutops
|
| 19 | 371 | - | ~Megapede
|
| 20 | 410 | - | Raikou |
What does that mean? It means that for the cost of a 14th level Bloodhawk is exactly the same as a 12th level Sundoo. And that means that a Sundoo has
better stats at 12th level than a Bloodhawk has at 14th. Sure, it's an eyeless mound of vegetable matter that rolls around flinging sticky tentacles at things, so I imagine that it may have some
weaknesses in its stat array, but on the whole it presumably has better stats than a Bloodhawk who gets +2 to every stat across the board. Not "the same" but in fact
actually better, because a Blood Hawk's non-stat based powers like Curse, Double Team, and Roost function at 14th level instead of 12th. So to make up for that, the Sundoo's stat-based powers or defense (or both) have to be performing better. Probably substantially better, because we kind of want people to at least mostly upgrade to Sundoos and Raikous vs. just fielding a squad of Venonats all the way through.
And yes, this means that low cost Pokemon like Dryad and Buneary who have lots of booster moves and can ignore their stat arrays for a lot of actions will feature more prominently in high level teams than low cost pure brawlers like Warmling or Horsea. I find that to be an acceptable piece of system mastery. Line fitting it will take some jiggering, but it seems entirely doable. We can also move desirability around a bit by giving out really out-there special abilities to the higher powered pokemon. Tyranitar may be a disappointing 2 meters tall, but he apparently comes with a sand storm that covers the entire battlefield and doesn't affect him anytime he gets upset. So um... yeah. With a power like that, his stat line wouldn't have to be especially good to justify a substantial point cost.
As for the dragons, I think that the Gold Dragon should be Water Type and the Black Dragon should be Poison Type.
-Username17