Pokemon as D&D monsters

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Maxus
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Post by Maxus »

Jilocasin wrote:Hey I'm typing up the Flying list right now and I just noticed that neither Bird, Air Ace, or Aerialist have Roost in them. Seems a bit odd to me, and I think it should be included in at least one of those. Preferably Bird.
Boy, is my face red...

Going to fix that now...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Quantumboost
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Post by Quantumboost »

Koumei wrote:Coatl is probably Flying/Dragon
It's either Psychic/Flying or Psychic/Dragon, what with it explicitly having psychic powers (i.e. Psionics (Sp)), and I'm inclined to say it's Psychic/Flying with some vaguely dragonlike traits (like Charizard and Gyarados are X/Flying but can get Dragon-type moves).
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Post by Username17 »

A note on costs: my first random toss out was to make pokemon's cost be based on the level they transform at. But the fact is that weaker pokemon transform at much"higher level" than stronger pokemon do. So the foundational assumption on costs has itself evolved such that now a pokemon's cost is based on how touch it is relative to other pokemon - and only the weakest pokemon (Wurmple and such) actually have their cost set by their levels. A Bulbasaur becomes an Ivysaur at level 14, but even an unevolved bulbasaur is more than a match for a Metapod.
Koumei wrote:But while I have the microphone, so to speak, let's look over some things:

1. Stats still start at that 0-4 spread
2. They go up by +3 across the board every level
3. Presumably, a higher valued Pokemon also gets bigger stats
4. Every level you gain (Bigness) HP
5. Initiative is based on Quickness or whatever
6. Presumably the other stats do not affect some other "Not ATT or DEF" thing, but we don't care, because it's not that big a deal and, for any given points value, the numbers will be more or less the same anyway
People were arguing for more smaller levels rather than less bigger levels. +1/level is probably what we're going for. As such, Pokemon are probably going to have base stat arrays that diverge substantially from the 0-4 range. For reference:

Stat Assignment Lookup Charts
Level of Blood HawkCostThat's a 1st levelAverage Level:
111SwinubBudew
214CharmanderBulbasaur
319AureptileDryad
426ElectabuzzDiretoad
535Cacturne~Obseon
646Heracross~Luxio
759~Bellossum~Octillery
874~Ragewind~Seadra
991Raikou~Hitmonchan
10110DarkraiWailord
11131-~Inferno Spider
12154-~Charizard
13179-~Electrode
14206-Sundoo
15235-Orcwort
16266-Topior
17299-Ragewind
18334-~Kabutops
19371-~Megapede
20410-Raikou

What does that mean? It means that for the cost of a 14th level Bloodhawk is exactly the same as a 12th level Sundoo. And that means that a Sundoo has better stats at 12th level than a Bloodhawk has at 14th. Sure, it's an eyeless mound of vegetable matter that rolls around flinging sticky tentacles at things, so I imagine that it may have some weaknesses in its stat array, but on the whole it presumably has better stats than a Bloodhawk who gets +2 to every stat across the board. Not "the same" but in fact actually better, because a Blood Hawk's non-stat based powers like Curse, Double Team, and Roost function at 14th level instead of 12th. So to make up for that, the Sundoo's stat-based powers or defense (or both) have to be performing better. Probably substantially better, because we kind of want people to at least mostly upgrade to Sundoos and Raikous vs. just fielding a squad of Venonats all the way through.

And yes, this means that low cost Pokemon like Dryad and Buneary who have lots of booster moves and can ignore their stat arrays for a lot of actions will feature more prominently in high level teams than low cost pure brawlers like Warmling or Horsea. I find that to be an acceptable piece of system mastery. Line fitting it will take some jiggering, but it seems entirely doable. We can also move desirability around a bit by giving out really out-there special abilities to the higher powered pokemon. Tyranitar may be a disappointing 2 meters tall, but he apparently comes with a sand storm that covers the entire battlefield and doesn't affect him anytime he gets upset. So um... yeah. With a power like that, his stat line wouldn't have to be especially good to justify a substantial point cost.

As for the dragons, I think that the Gold Dragon should be Water Type and the Black Dragon should be Poison Type.

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Post by Username17 »

I decided that Rapidash could seriously just be a Rhino. Face horn users unite. Anyway, yeah, a lot of things that are totally sweet in head to head battles are going to be rather meaningless. No one is going to say "Oh Noes! Wobbuffet!" or anything. It's just a wobbly blue... thing... that looks disturbingly like a cock and balls. The fact that it's totally fucking unfair in head-to-head isn't going to mean a whole lot. People don't even switch out, so the magic power to keep people from switching out isn't the be-all-and-end-all of everything. It's just a thing.

Dark Type Pokemon
NameCostMovelist 1Movelist 2Movelist 3
Poochyena10BullyBig Dog
Shadasp10SerpentPoisonerMoonlight
Moon Rat10MouseMoonlightPower of Cute
Quasit12PoisonerDisasterShapeshifter
Imp12PoisonerDisasterEvil Bastard
Dretch13GasserBully
Deathdog14Big DogBite ClubMultiminded
Nuzleaf14LeafstressGloom and DoomTricky
Carvahna14FishyEvil Bastard
Houndour17Big DogFire StarterEvil Bastard
Skeroloth18BeetleEvil BastardPower of Cute
Murkrow20BirdEvil Bastard
Tioman20MouseMoonlightEvil Bastard
Marrash20AssassinAir AcePoisoner
Sableye24Brain FuBullySpooky
Nightmare25Body InfernoDimension RiftMounted Combat
Stunky26CatGasser
Crawdaunt27LobsterDeep Sea CreatureEvil Bastard
Mightyena28BullyBig DogAngry Monster
Ahuizotl28TrickyVedicWading Pool
Slasrath30SerpentAir AceSlasher
Bezikira32CatPredatorBully
Mezzoloth32VedicMoonlightEvil Bastard
Succubus32HumanoidCharmVampire
Cacturne34BullyThornsDesert Storm
Sneasel35BullyFrosty
Sharpedo37Deep Sea CreatureEvil BastardBite Club
Erinyes37CharmSwordsmanAssassin
Absol38HumanoidDisaster
Vrock40BirdGasserDisaster
Ecalypse42MoonlightDimenson RiftMounted Combat
Skuntank45GasserCatBlaster
Umbreon45TrickyMoonlightPower of Cute
Umbranyan46TentacularDimension RiftGloom and Doom
Drapion47LobsterPoisonerAngry Monster
Houndoom47Fire MasterBig DogEvil Bastard
Slaay47BattletoadCapoeiraAssassin
Maelephant49Evil BastardPowerhouseRhino
Honchkrow50BirdEvil BastardAir Ace
Cauchemar53Body InfernoDimension RiftMounted Combat
Shiftry59LeafstressGloom and DoomEvil Bastard
Spiritomb63EmpathEvil BastardGloom and Doom
Weavile65BullyFrostyEsoteric Martial Arts
Alklith71MoonlightToxic TouchAmorphous Body
Gelugon72FrostySlasherEvil Bastard
Nightmare Beast77NightmarePredatorAngry Monster
Marilith85SwordsmanVedicSerpent
Tyranitar89DragonDesert StormDisaster
Pit Fiend93Fire MasterDominatorWords of Doom
Balor93Body InfernoSwordsmanEvil Bastard
Shape of Fire99Body InfernoWraithSpooky
Voidshadow101FrostyWraithGloom and Doom
Darkrai109DisasterNightmareGloom and Doom

I don't see any MM4 monsters in there, because the MM4 blows.

-Username17
Koumei
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Post by Koumei »

Fair enough. So this means, if we say Bigness starts at 2 for a weak 10-point Pokemon, and say 8 for a 26-point Pokemon, at +1/level, we're looking at:
Level10-point HP26-point HP
128
2517
3927
41438
52050
62763
73577
84491
954108
1065125
1177143
1290162
13104182
14119203
15135225
16152248
17170272
18189297
19209323
20230350

And that doesn't look like a problem to me: a level 4 Blood Hawk is better (HP-wise) than a level 1 Electabuzz, same for level 5/2 (except BH is still level 4 at te points value of a level 2 Electabuzz), and they break even at level 6/3 (except the points values suggest it should be 5/3 that is equal, so EB is already ahead). After that, Electabuzz pulls ahead, but also has better basic numbers right from the word go. In return, say your basic damage is d6/level, we're looking at (at this 5/3 comparison) 5d6 (17.5) to 3d6 (10.5). Now add the attack stat in and it's 5d6+~6 (23.5) to 3d6+~10 (20.5), the gap closing. But! BH does have a clear advantage here: it gets actual new, better moves earlier.

That could be a perfectly reasonable pay-off.

---

Thought: Multimind, Dugtrio/Magneton/Eggsecute, aye/nay?
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DragonChild
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Post by DragonChild »

I'm a bit lost here... how is combat supposed to work again? Are you guys still working on the "Place a card face down on the table" idea? Are you going to have multiple pokemon out at once (which it seems like), or only one? If multiple, are you supposed to have one card for each pokemon? If it's one pokemon at once, what's to keep someone from just going for a small amount of really strong pokemon? How many battles will there be a day, and how long is each combat supposed to last?
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Post by Username17 »

DragonChild wrote:I'm a bit lost here... how is combat supposed to work again? Are you guys still working on the "Place a card face down on the table" idea? Are you going to have multiple pokemon out at once (which it seems like), or only one? If multiple, are you supposed to have one card for each pokemon? If it's one pokemon at once, what's to keep someone from just going for a small amount of really strong pokemon? How many battles will there be a day, and how long is each combat supposed to last?
Those are all good questions. Right now it's looking like the answer is that we're going for a Warmachine-like setup where your squad is on the board and the "goal" is taking out the other team's Pokemaster rather than hunting down their last abra. This core conceit allows highly maneuverable or defensive pokemon without necessarily making the game grind to a halt or cause it to devolve into "mopupitis". But yeah, your whole squad is on the board and you're generally expected to invest in a few powerful pokemon.

As for the the turn, we're still looking at selecting potential maneuvers, then having all the pieces move, then revealing all the chosen maneuvers and having them go off. Each maneuver will have a potential striking section like unto Shogi pieces of Disgaea special attacks, and I'm not actually sure that we need to-hit rolls on top of that.

As for how many battles in a day or whatever, I don't think that really matters, since I don't think we're currently planning on tracking PP.

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DragonChild
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Post by DragonChild »

If not per day, then what about per session?. As it is, the encounter where you go into the forest, catch some bug pokemon, battle your rival, get interrupted by a swarm of beedrills that you have to fight, and then thwart team rocket seems like it would be 2-3 sessions, if not more. It just seems like the potential moves on a grid like that in addition to multiple pokemon (imagine 5 players, each of with having 4 pokemon, AND enough pokemon to be a challenge for them) would make the encounters take a long amount of real-time.

Also, if this is grid based, what about the sizes of pokemon? Do a caterpie and a venusaur both take up one square?
Last edited by DragonChild on Wed Dec 30, 2009 10:56 pm, edited 1 time in total.
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Post by Username17 »

I MOVE AND SHOOT!

Seriously, we've sort of ventured into the realm of tabletop miniatures games, so a battle should be substantially less time intensive than a W40k game, but only because there are four players controlling a maximum of 28 models.

As for session length, that'll vary. But since you don't have adversarial terrain placement, LOS, or measurement for 50+ models, I think you could plausibly fit 2-3 battles into a session if you wanted to. However, I imagine that most players would come into the game looking for a session kind of like this:
Having lost their way again, Max looks at his PokéNav for the nearest Pokémon Center. Pikachu seems to notice something in the distance and dashes off while Ash tells Pikachu to wait up.

Pikachu has found an abandoned city while May is already frightened by the looks of the surroundings. Walking through the city, they arrive at a mine shaft inside of the city. A Haunter appears from within the cave as everyone runs away in fright. Nearby, Team Rocket is sitting atop a platform as Meowth notices everyone running away from the mine shaft. Meowth suggests that they should go inside of the mine shaft themselves. Reaching the bottom of the ground, Team Rocket venture into the same mine shaft. The same Haunter appears again as it seems to have no effect on them. When Haunter sticks its tongue out then Team Rocket runs off in fright. Ash and his friends take cover in a nearby building. Everyone is still on edge from the sighting as Ash stands up slowly to look out of a nearby window. Everything seems to be desolate as it begins to rain.

Meanwhile, Team Rocket never escaped the mine shaft and just fell to the ground unconscious. Jessie wakes noticing that they are still inside of the shaft and starts to wake up James. They begin to exit the mine but notice the rain outside and decide to adventure further within the mine. With Jessie in such a frightened state, Wobbuffet easily frightens her with his usual "greeting". Another strange sound emits from the shaft as the Haunter appears again. Frightening everyone, Wobbuffet scorches out of the shaft leaving everyone else behind. Still in a frightened state, Jessie and James still manage to release their Pokémon in an effort to combat Haunter. Both Seviper and Cacnea are frightened by the Haunter and dash back to their masters.

Cacnea then launches a Pin Missile attack at Haunter but the attack is ineffective. Seviper launches a Poison Tail attack, but it easily goes through Haunter and makes contact with the shaft ceiling. Jessie then throws Meowth in one last effort and manages to hit the electrical box above which lights up the shaft and sends Haunter away. Jessie seems to be surprised that the light drove Haunter away. Further ahead in the shaft, a few Ghost Pokémon are hiding behind a barrel. Meowth releases his claws in effort to attack as the little Ghost Pokémon tries to reason with him.

Ash and his friends are still inside of the building now sleeping as May is still frightened from the Haunter event. A mysterious sound starts to come from the nearby room which sends May into a further state of fright. May then goes to wake Ash, but he is fast asleep, so she screams to wake everyone up. It works and everyone gets up to explore the hallway, finding the source behind a door. Ash opens the door and discovers many Psychic Pokémon including Abra, Kirlia, Kadabra, and Hypno dancing to music.

May then presses her hands on top of Max and Ash sending them falling into the room and alerting the nearby Pokémon. The Abra hasn't escaped and is in a state of hypnosis with a powerful psychic field around its body. As Ash starts to touch the Abra, his hand is forced back by the field. Max notices a picture underneath a couch the Abra is sitting on, which is a picture of the Psychic Pokémon and the miners of the now abandoned town. Abra then depicts a scene from the past from when the town was flourishing which the miners abandoning the Pokémon. Ash suggests that they should give the Psychic Pokémon their own little party for them. Abra then opens the door and after a few seconds the Pokémon rushes in.

Meanwhile the Ghost Pokémon depict a story to Meowth recounting an everlasting battle between the Ghost Pokémon and the Psychic Pokémon. When the Psychic Pokémon tried to enter the mine, the Ghost Pokémon form a figure of a gigantic Haunter to scare them away.

Meanwhile, as Wobbuffet was running away from the "Haunter", Wobbuffet hears the music from the Psychic Pokémon and notices the Kirlia dancing on the table. Wobbuffet develops a crush as he notices Kirlia's majestic movements, and rushes into the building. Wobbuffet then reveals a flower to Kirlia as which she then accepts sending Wobbuffet into a state of love.

A nearby explosion rocks the building, as the gigantic Haunter appears again. Gigantic arms eject from Haunter's body, snatching every psychic Pokémon. After snatching Kirlia, Wobbuffet dashes after Kirlia and into the gigantic mecha. The Ghost Pokémon then reveal Team Rocket's new mecha with the scene being set with their motto. Wobbuffet rushes down to the cage in the mecha, where the Psychic Pokémon are held captive, and tries to release them by hitting the cage but it proves to be futile. Wobbuffet then walks back a few feet for momentum, and then rushes into the cage, smashing it and releasing all of the Psychic Pokémon. Team Rocket is shocked that Jessie's own Wobbuffet released the Pokémon from their prison.

Meowth then directs the Ghost Pokémon to attack, and they execute Shadow Ball, directing it at the fleeing Psychic-types. Kirlia springs into the air and blocks the Shadow Ball using Reflect, sending it rushing back towards Team Rocket's mecha and sending them blasting off into the sky again. Kirlia then notices the wilted flower that Wobbuffet handed her as the Ghost Pokémon are still ready to fight. Pikachu then launches a Thunderbolt between the two feuding groups and Ash tries to explain that they don't have to battle. Ash's speech proves to be ineffective as both sides are still ready to battle more than ever. Brock notices Abra sleeping nearby and formulates a plan.

Abra is now outside with the rest of the Psychic Pokémon but now is emitting its shield around all of the Psychic Pokémon while they dance, preventing the Ghost-types from hearing their music. With both groups satisfied, the travelers leave the town, ready to take on the Battle Frontier.
So a bunch of RP and maybe two fights.

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Post by Username17 »

Rock Type
NameCostMovelist 1Movelist 2Movelist 3
Geodude10SphereHard Rock
Bonsly10Hard RockTrickyPower of Cute
Rust Monster12GeomancyHardbody
Nosepass13ElectromagnetGeomancyHard Rock
Corsola13Hard RockWading PoolThorns
Larvitar14Hard RockLittle Dragon
Cranidos16FossilBonehead
Aron17DiggerLight Metal-
Onix17SerpentHard RockBurrower
Lileep17FossilBite Club
Anorith17FossilLobster
Shieldon17Hard RockHeavy Metal-
Cockatrice18BirdYou Rock
Lairon20DiggerHeavy MetalRhino
Kabuto20FossilLobster
Omanyte20FossilDeep Sea Creature
Bhut22VampireWraithRock On
Catoblepas22LivestockYou RockMuddy
Graveler24SphereHard RockBurrower
Rhyhorn24HardbodyBoneheadRhino
Xorn24HardbodyDiggerHeavy Metal
Sudowoodo25Hard RockTrickyLeafstress
Magcargo25Hard BodyWormLava User
Caryatid26SwordsmanHard RockHumanoid
Basilisk27DragonYou RockBite Club
Lunatone30Hard RockPsychokineticMoonlight
Solrock30Hard RockPsychokineticSolar Power
Gorgon34LivestockYou RockHeavy Metal
Ramparados36FossilBonheadBrain Fu
Pupitar37HardbodyGasserDesert Storm
Golem37Hard RockBurrowerPowerhouse
Omastar37FossilDeep Sea CreatureHard Rock
Oread40CharmGeomancyMagical Fairy
Rhydon42RhinoHard RockHumanoid
Bastiodon43Hard RockHeavy MetalHard Body
Armaldo43FossilLobsterHardbody
Cradily43FossilBite ClubConfuser
Aggron47RhinoHeavy MetalRock On
Eidolon48Hard RockWords of Doom
Probopass50Hard RockHeavy MetalElectromagnet
Shuckle50WormSleepyheadCaustic
Relicanth59Deep Sea CreatureFossilHard Rock
Rhyperior65RhinoRock OnCannon
Aerodactyl71FossilFurious MonsterAir Ace
Kabutops77FossilSlasherLobster
Slaughterstone80VedicRock OnPowerhouse
Tyranitar89DragonDesert StormDoomsday
Regirock93Rock OnBlasterTitan

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Post by Username17 »

Power Lists Missing:
  • Geomancy
  • Bonehead
  • Moonlight
  • Lasers
  • Titan (merge with Kaiju?)
  • Vedic
  • Caustic
Edit: Added Gravorg to Ground and Modrons to Steel.

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Last edited by Username17 on Thu Dec 31, 2009 3:55 pm, edited 1 time in total.
Koumei
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Post by Koumei »

FrankTrollman wrote:Each maneuver will have a potential striking section like unto Shogi pieces of Disgaea special attacks, and I'm not actually sure that we need to-hit rolls on top of that.
That works for me, I guess. Perhaps only the At Wills (with their less crazy strike areas and the act that you can fall back on any of them) should have attack rolls. Other than that, we're looking at what, maybe adding attack stat to damage? I don't mind not having such an obscene reliance on those basic numbers - hell, it's somewhat important when higher ranked Pokemon have outright bigger numbers, and stops the hilarious RNG fuck-up of 4E.

Also, someone mentioned the Ironclad Mauler (MMIII), which is apparently an armoured bear. This is mandatory. Steel type, clearly. I'll add it in, later.

Lists I intend on covering tomorrow:

Tricky, Vedic, Beauty Pageant, Ocean's Might, Esoteric Horn Arts

Lastly, I make sure the vodka is drunk, but in return, it makes sure I am drunk!
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Quantumboost
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Post by Quantumboost »

FrankTrollman wrote:Edit: Added [...] Modrons to Steel.
Yessssssssss.
Koumei
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Post by Koumei »

I added Ironclad Mauler to Steel, Frank.
And I realised Dancer needs Teeter Dance. I'd suggest replacing Attract.

Tricky
  • Trick
  • Switcheroo
  • Covet
  • Fling
  • Shadow Sneak
  • Power Trick
  • Guard Trick
  • Sucker Punch
  • Fake-Out
  • Me First!
  • Trick Room
  • Quick Attack
  • Flatter
  • Swagger
  • Follow Me
  • U-Turn
Vedic
  • Double-Slap
  • Mega Punch
  • ORA ORA ORA
  • Submission
  • Wrap
  • Double Punch
  • Rapid Spin
  • Thrash
Beauty Pageant
  • Attract
  • Captivate
  • Rain Dance
  • Follow Me
  • Astonish
  • Confuse Ray
  • Aqua Ring
  • Sing
Ocean's Might
  • Surf
  • Dive
  • Water Pulse
  • Hydro Pump
  • Rain Dance
  • Aqua Ring
  • Aqua Tail
  • Hydro Cannon
  • Water Spout
  • Sheer Cold
  • Whirlpool
  • Bubble
  • Acid Armour
  • Wall of Water
  • Drown
  • Brine
Esoteric Horn Arts
  • Horn Drill
  • Poison Jab
  • Horn Attack
  • Megahorn
  • Zen Headbutt
  • Icicle Spear
I guess I'll cover Poison type next, leaving Ice (someone has tagged it) and Normal (huge like Xbox).
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Jilocasin
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Post by Jilocasin »

Ice Type:
NameCostMovelist 1Movelist 2Movelist 3
Swinub10PiggyFrostyMuddy
Snowcloak10SpookyFrostyPoisoner
Snow Spider10PoisonerFrostyWeaver
Smoochum14Living SnowballGloom and DoomPower of Cute
Spheal14SphereFrostyPower of Cute
Snover14DeliciousFrostyLeafstress
Winter Wolf14Big DogFrostyPredator
Snorunt17Glacial MightSpookySinger
Mephit (Ice)17Living SnowballBully
Delibird18BirdFrostyCharm
Frost Salamander20SerpentFrostyBite Club
Ice Toad20BattletoadGlacial MightPowerhouse
White Pudding20Amorphous FormLiving SnowballPoisoner
Urskan25Heavy MetalGlacial MightPowerhouse
Piloswine28PiggyGlacial MightMuddy
Asperi30Winder RiderFrostySpeedster
Sealeo32FrostyPower of CuteBite Club
Dewgong32Deep Sea CreatureFrostyRhino
Sneasel35BullyFrosty
Frost Worm35SerpentFrostyPredator
Jynx36HumanoidLiving SnowballGloom and Doom
Walrein42Torrential PowerFrostyBite Club
Glaceon45WeaselCharmFrosty
Winterwight45SpookyFrostyAssassin
Abomasnow45LeafstressFrostyPowerhouse
Cloud Ray47Wind RiderGlacial MightLazy Defense
Cloyster50Hard BodyDeep Sea CreatureEvil Bastard
Lapras50Deep Sea CreatureFrostyBeauty Pageant
Glalie53Living SnowballSphereSpooky
Rimefire Eidolon57Glacial MightSacredWords of Doom
Weird (Snow)59FrostySacredCharm
Weird (Ice)59Glacial MightSacredMirage
Mamoswine59GeomancyGlacial MightPowerhouse
Froslass59CharmFrostySpooky
Weavile65BullyFrostyEsoteric Martial Arts
Chilblain71Furious MonsterFrostyLobster
Articuno85BirdFrostyAir Ace
Regice95BlasterGlacial MightTitan
Xixecal110TitanLiving SnowballNightmare


Added Asperi and Cloud Ray to the Flying Type list as well.
Urskan might want to be added to Steel.
Snow Spider to Bug.
Jilocasin
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Post by Jilocasin »

Normal Type:
NameCostMovelist 1Movelist 2Movelist 3
Rattata8MouseBite Club
Bidoof8WeaselBite Club
Azurill8MousePower of Cute
Igglybuff8SpherePower of Cute
Cleffa8Magical FairySingerPower of Cute
Sentret8MouseSpeedster
Whismur8SingerMagical Fairy
Zigzazoon10WeaselOh Shiny!
Pidgey10BirdAir Ace
Starly10BirdEvil Bastard
Spearow10BirdAerialist
Happiny10NursePower of Cute
Togepi10SpherePower of Cute
Meowth12CatOh Shiny!Tricky
Glameow12CatBully
Hoothoot12BirdConfuser
Skitty12CatPower of Cute
Teddiursa13Power of CuteMouse
Taillow14BirdSinger
Buneary14Power of CuteHumanoid
Slakoth14SlasherLazy Defense
Doduo14BirdPredator
Snubbull14BullyBite Club
Dunsparce14DiggerWinder Rider
Swablu16BirdSingerPower of Cute
Spinda16ConfuserPower of Cute
Jigglypuff17SphereSingerPower of Cute
Lickitung17TentacularSphere
Porygon18ElectromagnetDittoMultimind
Chatot18BirdSingerCheerleader
Stantler20LivestockCollider
Munchlax20SleepyheadLazy Defense
Bibarel20Wading PoolPower of Cute
Fearow20BirdAerialist
Linoone20WeaselSpeedsterOh Shiny!
Noctowl20BirdConfuserSpooky
Raticate20MouseBite ClubPredator
Eevee20MouseCheerleaderPower of Cute
Aipom22HumanoidCheerleader
Pidgeotto22BirdAir Ace
Furret22WeaselSpeedster
Loudred22SingerHumanoid
Staravia23BirdEvil BastardAir Ace
Kecleon23DittoTrickySlasher
Farfetch'd24BirdAir AceSwordsman
Clefairy24Magical FairyCharmSinger
Togetic24BirdMagical FairyCheerleader
Lopunny24HumanoidCheerleaderBeauty Pageant
Delcatty25Beauty PageantCatTrick
Smeargle25Baton PasserDitto
Ditto26Amorphous FormDitto
Castform26Amorphous FormSphereSolar Power
Porygon 228ElectromagnetDittoMultimind
Arrowhawk30PredatorAir AceBully
Vigoroth30HumanoidJudo
Tauros32RhinoLivestockCollider
Miltank33LivestockPowerhouseNurse
Chansey35NurseSphere
Wigglytuff35Magical FairySingerPowerhouse
Ursaring35BullyPowerhouseHumanoid
Pidgeot36BirdAir Ace
Dodrio36BirdPredatorMulti-Minded
Girafarig36PsychokineticBullyBaton Passer
Purugly37CatEvil BastardPredator
Granbull37BullyBite ClubBig Dog
Clefable38Magical FairyCheerleaderPowerhouse
Staraptor38Air AceEvil BastardPredator
Ambipom38HumanoidCheerleaderMartial Artist
Swellow39BirdCheerleaderAerialist
Zangoose40WeaselSlasherAssassin
Lickilicky40SpherePowerhouseTentacular
Persian42CatOh Shiny!Beauty Pageant
Porygon Z42ElectromagnetDittoMultimind
Kangaskhan45BoxingHumanoidPowerhouse
Exploud47SingerHumanoidFurious Monster
Togekiss53BirdCheerleaderBlaster
Absur'd53KnightAir AceSwordsman
Slaking59Lazy DefensePowerhouseCollider
Snorlax59SleepyheadPowerhouseLazy Defense
Blissey69NurseSphereBlaster
Regigigas115TitanCosmic ForcesPowerhouse
Arceus121Cosmic ForcesDimensional RiftSacred


Oh Shiny!
  • Pay Day
  • Captivate
  • Return
  • Facade
  • Thief
  • Payback
  • Charm

Nurse
  • Softboiled
  • Refresh
  • Sweet Kiss
  • Safeguard
  • Toxic
  • Aromatherapy
  • Heal Bell
  • Helping Hand
  • Egg Bomb
  • Healing Wish
Ditto
  • Transform
  • Mimic
  • Conversion
  • Conversion 2
  • Copycat
  • Encore
Last edited by Jilocasin on Fri Jan 01, 2010 8:36 am, edited 1 time in total.
Koumei
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Post by Koumei »

Poison Type
NameCostMovelist 1Movelist 2Movelist 3
Weedle6WormPoisoner-
Kakuna8PodPoisoner-
Zubat10Air AceVampire-
Spinarak10WeaverPoisonerBully
Budew10SeedsThorns-
Nidoran12PoisonerRhino-
Bellsprout12TentacularDelicious-
Croagunk12BattletoadPoisonerEvil Bastard
Grimer13Amorphous FormPoisonerMuddy
Gulpin13SpitterAmorphous Form-
Oddish14Flower PowerDeliciousToxic Touch
Venonat14MothConfuser-
Tentacool16TentacularToxic TouchWading Pool
Gastly16GasserMirageWraith
Ekans17SerpentPoisoner-
Nidorina18Poisoner RhinoBurrower
Nidorino18PoisonerRhinoDim Mak
KOFFING!19SphereGasser-
Ariados20WeaverPoisonerBully
Qwilfish20FishyToxic Touch-
Dustox20MothConfuserAssassin
Beedrill20BeePoisonerAssassin
Gloom20Flower PowerGasserToxic Touch
Weepinbell20TentacularDeliciousGasser
Roselia22Flower PowerDeliciousThorns
Stunky26CatGasser-
Golbat27VampireAir AceBully
Haunter28SpookyToxic TouchAmorphous Form
Arbok29SerpentPoisonerBite Club
Swalot31SpitterAmorphous FormCaustic
Venomoth31MothConfuserWords of Doom
Seviper37Bite ClubSerpentToxic Touch
Tentacruel42Toxic TouchTentacularDeep Sea Creature
Toxicroak43BattletoadPoisonerEvil Bastard
Skuntank45GasserCatBlaster
Nidoqueen47Rhino*Toxic TouchBurrower
Nidoking47RhinoEarth RageDim Mak
Drapion47LobsterPoisonerAngry Monster
Victreebell55TentacularDeliciousLeafstress
Vileplume59Flower PowerGasserToxic Touch
Crobat65VampireAir AceBully
Roserade65Flower PowerThornsVampire
Weezing66GasserPokebombMultimind
Gengar71MirageToxic TouchGloom and Doom
Muk73Amorphous FormToxic TouchMuddy

*Arguably Rhino could be swapped here for something Kangaroo-ish.

Also, Mephits:
NameType/sMovelist 1Movelist 2
FireFireBody InfernoFire Master
MagmaFire/RockLava UserBully
SteamFire/WaterFire StarterSpitter
WaterWaterHydro WarriorWading Pool
IceIceLiving SnowballBully
OozePoisonMuddyAmorphous Form
EarthGroundHard RockDigger
DustGround/FlyingGloom and DoomDesert Storm
AirFlyingAir AceWind Rider
SaltRockYou RockBully*

*I'm tempted to replace this with Vampire, because of water-draining
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Username17
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Post by Username17 »

Let's talk about stats and game mechanics for a second.

Stat Assignment Lookup Charts
Level of Blood HawkCostThat's a 1st levelAverage Level:Points for Level GainTradeoff
111SwinubBudew3Bloodhawk/Bulbasaur
214CharmanderBulbasaur5Mareep(12)/Mephit(17)
319AureptileDryad7Bulbasaur(13)/Sandslash(20)
426ElectabuzzDiretoad9Drowzee(15)/Sirine(24)
535Cacturne~Obseon11Mephit(17)/Wartortle(28)
646Heracross~Luxio13Giant Crab(19)/Yanmega(32)
759~Bellossum~Octillery15Luxio(22)/Slaablu(37)
874~Ragewind~Seadra17Ponyta(25)/Bulette(42)
991Raikou~Hitmonchan19Sunflora(28)/Greenvice(47)
10110DarkraiWailord21Gorgon(34)/Starmie(53)
11131-~Inferno Spider23Primeape(36)/Geriviar(59)
12154-~Charizard25Oread(40)/Rhyperior(65)
13179-~Electrode27Dusclops(44)/Alkilith(71)
14206-Sundoo29Bronzong(48)/Battlebriar(77)
15235-Orcwort31Milotic(54)/Effigy(85)
16266-Topior33Gallade(60)/Blakslaad(93)
17299-Ragewind35Orcwort(66)/Lugia(101)
18334-~Kabutops37(73)/Celebi(110)
19371-~Megapede39(82)/Tiamat(121)
20410-Raikou--

What does that last column mean? It means that it would cost the same to upgrade your 8th level Ponyta to 9th level as it would to trade her out for an 8th level Land Shark. Note that since costs do not increase geometrically, that it is in fact impossible to make a smooth progression of growth, which means that there will be breakpoints. For example: Our 10 point Blood Hawk comes in at the same price at 14th level as the minimum level Sundoo (12th level), and the breakeven point against a minimum level Scyther (10th level) is 11.7th level. And the breakeven point between the minimum level Sundoo and the Scyther is 11th level for the Scyther.

So the Scyther is 1.7 levels ahead of the Bloodhawk, the Sundoo is 2 levels ahead of the Bloodhawk, but the Scyther is 1 whole level behind the Sundoo. Obviously these things are not additive in the traditional sense. We can set up breakpoints obviously, as well as throwing major curveballs with the special powers. Tyranitar comes with a whole battlefield free-action sandstorm and that's something that a Rock/Ground/Steel team would pay basically however much was asked for it even if it didn't come with good stats (which Tyranitar also does, because he is cool like that). But I would like to set it up so that the "obvious choice" is not to fill your team with max level Wurmples and minimum level Megapedes.

-Username17
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Post by Username17 »

Then there's the question of what your tactical choices mean and effect. It is desirable I believe for the game to be more complicated than simply having Ninjask move last, jump the opposing "king" and strike first with guillotine. That's just not very tactically deep. Neither is having Abra Telefrag the enemy king at the beginning. With a goal of eliminating the enemy leader, we must remember that Deneghra lists play themselves in Warmachine, and lead to games that are not very tactically diverse.

The first thing that I think should be done is to have each band move one model in turns going around the table. This reduces 20 unit initiative confusion and also prevents long boring periods where one person is moving 4 models in a row and everyone else has to wait. Also, this means that players will not have to make a final decision as to the location of their Master until all of their Walls are in place, so an assassin unit like Ninjask or Jolteon is going to have to deal with the locations of all the defensive units of the other side during their movement. On the flip side, a potential assassin unit could be used to go early in the order to act as a "harrier" by moving up to a location where they can threaten attacks of opportunity on the Master.

This setup of movement gives a very definite advantage to eliminating enemy units, because it forces other units of theirs to move early in the turn. If you outnumber the enemy 4 to 3, then you get to move one or two units after all of theirs are fixed. And if you outnumber them 4 to 2 then you get to move two or three units after their locations are all fixed and presumably set up brutal flanking attacks and such.

-Username17
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Hicks
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Location: On the road

Post by Hicks »

So, if you alternate who moves first based speed, does Jolteon move first and attack before anyone else can move or attack, or does Jolteon last and his attacks are resolved first (unless some other pokemon uses Quick Attack or whatever)?
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Username17
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Post by Username17 »

So I did some mockups of what the gym challenges in Gloomwood might be like:

Badge Challenges
BadgeGloomwood Gym
1st (2)Wurmple (1)
Weedle (2)
Metapod (1)
2nd (4)Phase Wasp (4)
Spinarak (4)
Gulpin (4)
3rd (6)Kakuna (4)
Spinarak (5)
Burmy (5)
Phase Spider (6)
4th (8)Paras (7)
Koffing (8)
Ooze Mephit (8)
Phase Spider (8)
5th (10)Gulpin (9)
Koffing (9)
Yanmega (10)
Phase Spider (10)
Drapion (10)
6th (12)Spinarak (11)
Koffing (12)
Phase Spider (12)
Parasect (12)
Shadow Spider (12)
7th (14)Inferno Spider (14)
Phase Spider (14)
Drapion (14)
Sepia Hulk (14)
Shadow Spider (14)
Weezing (14)
8th (16)Phase Spider (15)
Drapion (15)
Inferno Spider (16)
Shadow Spider (16)
Weezing (16)
Megapede (16)
Gym Leader: Soldier(16)

And honestly, that looks pretty reasonable, although it might be better if leadership values were reduced a bit at level 14 - it really doesn't feel like the gym leader is giving up much to field an evolved Umber Hulk and a Weezing.

Anyhow, I figure that in Gym Challenges the Master doesn't actually field themselves unless it's your 8th badge challenge in which case they actually pull the stops out and go nuts on your ass with Megapedes and the gym leader wading into the fray in full chitin armor. Which brings us to a question: how do we actually set up conflicts when it's just "some dudes" and there really isn't a Master? For that matter, what about the extremely common occurrence when there are several masters on the field at once (as will by the case whenever the PCs are in the same battle together.

My initial thought on the matter is that - at least in gym battles, and probably all the time - if there isn't a Master on one side that some unit has to be designated as the failure point of the whole operation. For multiple masters, maybe all the Masters have to go down before the team folds, but every Pokemon under a dropped Master is at morale penalties for the rest of the fight? That would keep players from having to sit out a lot and make Ninja and Knight characters who run in and stab things a lot more viable.

-Username17
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Sunwitch
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Post by Sunwitch »

As much as I could cut the MM4 out of my collection and not miss anything important, the Skiurid fits the bill for a Pokemon-ish D&D monster pretty well. Basically, it's a dark Rattata. Something like cost 10, Mouse, Dimensional Rift, Gloom and Doom. Why the heck not.
DragonChild
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Post by DragonChild »

How exactly are Gym Leaders going to work in a game with multiple players? Do they each challenge each? Each person fields one pokemon or some-such? The Gym Leader calls in friends, or gets to act more often, or is just THAT high level?

I now have an image of a party that's questing to be the new Elite Four, rather than just the "Pokemon Master".
Koumei
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Post by Koumei »

Caustic
  • Gastro Acid
  • Gunk Shot
  • Acid
  • Acid Armour
  • Stockpile
  • Spit Up
  • Swallow
  • Toxic
Little Dragon
  • Twister
  • Dragon Rage
  • Dragon Dance
  • Splash
  • Dragon Pulse
  • Dragon Rush
  • Dragon Breath
  • Water Gun
Sacred
  • Extrasensory
  • Safeguard
  • Flame Wheel
  • Calm Mind
  • Sacred Fire
  • Punishment
  • Cosmic Power
  • Recover
  • Safeguard
  • Ancient Power
  • Roar
  • Will-O-Wisp
  • Light Screen
  • Flash
  • Future Sight
  • Smite Evil
Seeds
  • Leech Seed
  • Worry Seed
  • Ingrain
  • Stun Spore
  • Cotton Spore
  • Seed Bullet
  • Natural Gift
  • Growth
Construct
  • Harden
  • Rock Tomb
  • Self Destruct
  • Explosion
  • Recycle
  • Rock Polish
  • Stealth Rock
  • Gyro Ball
  • Rock Slide
  • Stone Edge
  • Protect
  • Safeguard
  • Endure
  • Rapid Spin
  • Rock Smash
  • Giga Impact
Bonehead
  • Bonemerang
  • Bone Rush
  • Iron Head
  • Double Edge
  • Headbutt
  • Bone Club
Earth Rage
  • Earth Power
  • Stone Edge
  • Earthquake
  • Magnitude
  • Rock Tomb
  • Sandstorm
  • Thrash
  • Mud Slap
Counterattack!
  • Counter
  • Avalanche
  • Endeavour
  • Pain Split
  • Endure
  • Bide
  • Mirror Coat
  • Destiny Bond
In the Name of the Moon/Moonlight
  • Moonlight
  • Lunar Dance
  • Hypnosis
  • Heal Block
  • Safeguard
  • Psycho Shift
  • Aurora Beam
  • Cosmic Power
Dragon
  • Dragon Breath
  • Outrage
  • Dragon Pulse
  • Dragon Claw
  • Fly
  • Surf
  • Recover
  • Twister
  • Draco Meteor
  • Whirlpool
  • Dragon Dance
  • Rain Dance
  • Gust
  • Razor Wind
  • Water Pulse
  • Flame Thrower
Multiminded
  • Tri-Attack
  • Substitute
  • Double Team
  • Haste
  • Extreme Speed
  • Beat Up
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Username17
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Post by Username17 »

Added and Alphabetized. Splorg. Also added a lot of D&D monsters to various lists and cross linked a few of the multi-typers. Are there any more Pokemon that need to be added or can we start making the numeric Pokedex?

Missing Lists:
  • Lasers (Beholder, Corollax, advanced Ashrats, Energons etc).
  • Titan (may be combined with Kaiju)
  • Water Fowl (Psyduck, Wingull, and friends)
  • Wading Pool (Nymphs and Lotads)
  • Mounted Combat (Ponyta, Cauchemar, Griffon)
  • Geomancy (Mamoswine, Dustwav, Nosepass, Gravorg, Claydol, etc)
  • Gadgeteer (Wormadram, Rotom)
  • Might of Earth (Triskelion, Monolith) - Maybe fold into Earth Rage?
Which seems pretty doable.

-Username17
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